AN House
ProEXR File Description =Attributes= cameraAperture (float): 48.590000 cameraFarClip (float): 0.000000 cameraFarRange (float): 100000.000000 cameraFov (float): 112.497894 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 528.366089 cameraTransform (m44f): [{-0.402586, 2.09175e-006, 0.915097, 1154.71}, {0.915382, 8.95001e-007, 0.40246, 860.243}, {0, 1.0001, -0.0249682, 93.3848}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 3999, 1817] displayWindow (box2i): [0, 0, 3999, 1817] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= B (float) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CShading_Albedo.A (half) CShading_Albedo.B (half) CShading_Albedo.G (half) CShading_Albedo.R (half) G (float) R (float)
ProEXR File Description =Attributes= cameraAperture (float): 48.590000 cameraFarClip (float): 0.000000 cameraFarRange (float): 100000.000000 cameraFov (float): 96.522446 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 433.464020 cameraTransform (m44f): [{-0.507263, -1.3411e-007, 0.861568, 686.866}, {0.861791, -7.91624e-008, 0.507132, -972.61}, {9.31082e-010, 1, -0.0227367, 81.9081}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 3999, 1817] displayWindow (box2i): [0, 0, 3999, 1817] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= B (float) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CShading_Albedo.A (half) CShading_Albedo.B (half) CShading_Albedo.G (half) CShading_Albedo.R (half) G (float) R (float)
ProEXR File Description =Attributes= cameraAperture (float): 48.590000 cameraFarClip (float): 0.000000 cameraFarRange (float): 100000.000000 cameraFov (float): 93.037827 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 414.141541 cameraTransform (m44f): [{0.701871, 0, 0.712304, 609.52}, {0.712304, 0, -0.701871, -1309.87}, {0, 1, 0, 90}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 3999, 1817] displayWindow (box2i): [0, 0, 3999, 1817] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= B (float) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CShading_Albedo.A (half) CShading_Albedo.B (half) CShading_Albedo.G (half) CShading_Albedo.R (half) G (float) R (float)
ProEXR File Description =Attributes= cameraAperture (float): 48.590000 cameraFarClip (float): 0.000000 cameraFarRange (float): 100000.000000 cameraFov (float): 104.105164 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 537.543945 cameraTransform (m44f): [{0.999997, -0.000427895, 0.00254079, 896.084}, {0.00253629, 8.23755e-006, -0.999938, -153.455}, {0.000427873, 1, -0.0108596, 133.764}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 3999, 1817] displayWindow (box2i): [0, 0, 3999, 1817] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= B (float) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CShading_Albedo.A (half) CShading_Albedo.B (half) CShading_Albedo.G (half) CShading_Albedo.R (half) G (float) R (float)
ProEXR File Description =Attributes= cameraAperture (float): 48.590000 cameraFarClip (float): 0.000000 cameraFarRange (float): 100000.000000 cameraFov (float): 96.604240 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 708.374390 cameraTransform (m44f): [{-0.999989, 7.27596e-012, 0.00462829, 716.084}, {0.00462895, 0, 0.999846, 771.951}, {7.27492e-012, 1, 0.0168944, 133.495}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 3999, 1817] displayWindow (box2i): [0, 0, 3999, 1817] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= B (float) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CShading_Albedo.A (half) CShading_Albedo.B (half) CShading_Albedo.G (half) CShading_Albedo.R (half) G (float) R (float)
ProEXR File Description =Attributes= cameraAperture (float): 48.590000 cameraFarClip (float): 0.000000 cameraFarRange (float): 100000.000000 cameraFov (float): 96.585838 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 619.910645 cameraTransform (m44f): [{-0.591411, -3.84636e-007, 0.806266, 1377.05}, {0.80637, -2.83122e-007, 0.591335, 438.026}, {-4.65601e-010, 1, -0.0160535, 107.702}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 3999, 1817] displayWindow (box2i): [0, 0, 3999, 1817] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= B (float) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CShading_Albedo.A (half) CShading_Albedo.B (half) CShading_Albedo.G (half) CShading_Albedo.R (half) G (float) R (float)
ProEXR File Description =Attributes= cameraAperture (float): 48.590000 cameraFarClip (float): 0.000000 cameraFarRange (float): 100000.000000 cameraFov (float): 104.117477 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 587.411804 cameraTransform (m44f): [{-0.00121206, 2.49129e-008, -0.999995, 666.749}, {-0.999999, -3.00133e-011, 0.00121205, 304.389}, {-2.27373e-013, 1, 0.00279237, 124.098}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 3999, 1817] displayWindow (box2i): [0, 0, 3999, 1817] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= B (float) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CShading_Albedo.A (half) CShading_Albedo.B (half) CShading_Albedo.G (half) CShading_Albedo.R (half) G (float) R (float)